Where is silvermyst isle in wow




















The only totem that requires you to leave is the water totem, in which you make a trip to ashenvale. If you are a shaman, it's best that you pick up your ghost wolf form before you leave. Comment by Thottbot how do u leave this area? Comment by Thottbot I have a hunter, very easy to level to Short distances make it very fast to level, quests seem quite easy as well and drops seem to be better than in other areas for lvls at least for now.

I am also on a new server which might make the difference. Make sure to do quest "End their world" one of your last quests on the Island, you get a great tabard, ring and choice of sword, crossbow or something else.

I took crossbow so sorry, I can't remember the third weapon. Quests starts near Vector Coil, from a Shaman located to the right of the road leading to Vector Coil, he is up on a little hill, where the graveyard is. Take this quest and the one from the lady standing beside him which is to kill sabators and agents.

By the time you finish "End their world" you should have these killed as well. Turn in the End their world back at in town. I won't spoil it but it is great fun when you turn in the quest. Bloodelf is Silvermoon City Ghostland and the beginning place. Comment by Thottbot As a horde, I have been to Azuremyst. It is actually quite easy.

I just take off all my clothes, and swim from Zoram Gar outpost in Ashenvale to just underneath the docks at Aberdeen in Darkshore. Then I intentionally drown myself and head back to my corpse as a ghost and wait for the boat to arrive. I wait for a boat with no one on it and then rez on the boat right as I am leaving. You just have to make sure to jump off the boat before it pulls into dock in Azuremyst or the guards near the docks will attack you.

So my question is, how can I get from Azuremyst to Bloodmyst? Is it close enough to swim, or will the fatigue kill me? Any suggestions? Comment by Thottbot I was actually a little disappointed in this starting area. The bloodelves get some nice rares from their quests as rewards and on top of that have a quartermaster that you can purchase things from when you've reached a certain rep also has rares.

The Dreanai don't have any of that. Comment by Thottbot so after running all over looking for the finale quest, it is starting to set in that there is none. Comment by Thottbot Yep, but you need to be a draenei to obtain them. Comment by Thottbot where is the hidden reef. Comment by Thottbot After you're done with Bloodmyst you are free to take the boat in Azuremyst to Auberdine.

Assuming you're aware of the changes 2 patches before WotLK introduced you can hop on a boat from there to Stormwind. Thanks to the new Achivements system Blizz introduced 2 patches ago folks will come here to raise Rep with Exodar and reveal Bloodmyst. I've found everything else so far but can't seem to locate this area.

Comment by Thottbot Found Hidden Reef at 37, Comment by Thottbot What's that mask that drops here? It looks like a defias mask, but with gold on it. I have no idea what's it's called and I can't find it. Comment by Thottbot I dont see why nobody quests here. Comment by Thottbot cuz noob were all lvl Comment by Thottbot hey does anybody know where the bloodcursed reef is i cant find it and need it to get the achievement explore bloodmyst isle. Comment by Thottbot I've been everywhere i can see on the map trying to get Bloodmyst fully explored Intro Music.

Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! The area is controlled by the Alliance and should be avoided by the Horde. There are no dungeons or raids located in this zone. Azuremyst Isle is the starting zone for the Draenei characters.

The characters start in Ammen Vale before moving out into the rest of the Island. The home city of the Draenei is the Exodar, a crashed space ship which is mainly underground.

There is nothing of interest much on the island apart from visiting it at Easter for the seasons quests and doing the zone quests for achievement. To the north is Bloodmyst Isle , linked to this zone by a bridge or you could just walk across the waters.

Connection to the outside world is by flight or by catching a boat across to the mainland. Water walking elixir is level So swim from Northern Darkshore.

Head straight across. You will drown 2 times - but take a few healing potions and you may cut that to just once.

Run back is from Darkshore - remember to overshoot your corpse, so that the fatigue meter resets to max, before rezzing. The technique for getting on the boat is the same as it was from Darkshore, pre Cata. I recommend rezzing in the bow of the boat. Rez when she is away from the bow. Then immediately run out onto the end of the prow. So I tried to arrive as close to 19 for the tame possible, so as to have as much PvP as possible at 19, after taming her.

I did overshoot by about exp though. You will have kills and mapping exp as you cross the island - level hostiles, so not huge amounts. On the final approach - up the gully, I had 15 kills totalling about exp. Why tame her? Well spiders rock in PvP and I want the best I can tame at any level - so a named pet, the hardest to get to.

No real issues until having to swim drown - lotsa fun :. You cannot fly directly from Darkshore to Azuremyst. Anyone who tells you it's possible has never tried it.

This has nothing to do with fatigue. You will hit an invisible wall long before fatigue kills you. Azuremyst is in a different world zone than Darkshore. It's like trying to go from the Plaguelands to the Ghostlands. They are right near each other on the map, but you have to pass through a portal and load screen if you want to travel between them. Even though they're close enough to fly between, they are not part of the same contiguous zone.

Either way, your goal is to reach the western dock in Ruttheran Village. The boat that docks there will take you to Azuremyst. After a short trip and a load screen, you're free to do what you came for. Alternatively, you can take the boat from stormwind, but that's quite a bit out of the way for most of us.

There may eventually be a time when these zones are integrated and you'll be able to fly between the two, but this is the best path in the meantime. Fly to rut'theran villiage.

Wait for the boat to azuremyst isle, which is on the west side of the village. Then, fly down and land next to the captain, at the back of the ship. The captain will not attack you. The crew members will however. If you stay at the back, by the captain, you can take the boat and not ever have to die to get to azuremyst isle.

Comment by godistigger Speaking of the invisible wall, once I decided to take the taxi directly to Azuremyst Isle from Gadgetzan. As I flew over Rut'theran Village and headed toward the island, I got three flashes of a loading screen and an error message can't remember what it said though and I found myself flying back toward Kalimdor.

I ended up flying underneath Kalimdor, coming out above ground over Azshara. I then proceeded to fly out to sea toward the Maelstrom but then started turning in all directions and back towards Kalimdor when I eventually headed under the sea not underwater where I got dismounted and did a freefall to my death.

I didn't even think about it when I chose it but, doesn't it usually not let you choose the flightpaths on Azuremyst when you are on the mainland? Comment by Hunteron Ok folks, i did it.. Otherwise here is how i did it. First my stats 85 MM Troll Hunter ilvl - I read through the articles and tried a few ideas that failed miserably. I even tried going into BM spec to give me k k in MM to no avail.

While in ghost form i ran back to my corpse and decided to run around just to see what it looked like and it dawned on me So, i went back to my body as far up the hill as i could, resurrected and got killed instantly. If done right you should only die twice, then you are free to roam and get your other exploration achievements. Good luck all. I flew on my mount to the furthest northwestern most point in the sea beyond Lor'danel - just before you start seeing the fatigue meter the topmost hump you see on the map.

I made it halfway before I died of fatigue. I landed back near the Ally town in ghost form, then ran back to my body while skirting along the edges of the non-fatigue lines.

If you're lucky, you'll have some fatigue left, so use that to go as far as you can from your body then rez, keep swimming, and then die again.

Same method again the second time, and I just barely made it in before the fatigue got me. From there, I just took the western boat to Valaar's Berth. Not a single one. And just one in Bloodmyst. Comment by zwuckel To get onto these islands, use the nightelf boat from Rut'theran south on Teldrassil. Both alliance and horde can use this route. Make sure to not hop onto the "human" boat. Comment by Elithe Didn't you find a little odd that Draenei have been finding the victims of crash for seven years?

Comment by tsaavik To get there as Horde guess this works for alliance too? Goto the left one west.



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